Results for spec/!OpenGL 1.2/copyteximage 3D samples=2

Overview

Result: fail

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Details

Detail Value
Returncode 1
Time 0.225923061371
Info
Returncode: 1

Errors:
nv30: color resolve unimplemented
nv30: color resolve unimplemented
nv30: color resolve unimplemented
nv30: color resolve unimplemented
nv30: color resolve unimplemented
nv30: color resolve unimplemented
nv30: color resolve unimplemented
nv30: color resolve unimplemented
nv30: color resolve unimplemented
nv30: color resolve unimplemented
nv30: color resolve unimplemented
nv30: color resolve unimplemented
nv30: color resolve unimplemented
nv30: color resolve unimplemented
nv30: color resolve unimplemented
nv30: color resolve unimplemented


Output:
Testing GL_TEXTURE_3D
Texture target = GL_TEXTURE_3D, Internal format = GL_RED - skipped
Texture target = GL_TEXTURE_3D, Internal format = GL_RG - skipped
Texture target = GL_TEXTURE_3D, Internal format = GL_RGB8
Probe color at (48,0)
  Expected: 0.500000 0.200000 0.800000 1.000000
  Observed: 0.196078 0.196078 0.196078 1.000000
Probe color at (48,0)
  Expected: 0.400000 0.160000 0.640000 1.000000
  Observed: 0.196078 0.196078 0.196078 1.000000
Probe color at (48,0)
  Expected: 0.300000 0.120000 0.480000 1.000000
  Observed: 0.196078 0.196078 0.196078 1.000000
Probe color at (48,0)
  Expected: 0.200000 0.080000 0.320000 1.000000
  Observed: 0.196078 0.196078 0.196078 1.000000
Texture target = GL_TEXTURE_3D, Internal format = GL_RGB16
Probe color at (64,0)
  Expected: 0.500000 0.200000 0.800000 1.000000
  Observed: 0.196078 0.196078 0.196078 1.000000
Probe color at (64,0)
  Expected: 0.400000 0.160000 0.640000 1.000000
  Observed: 0.196078 0.196078 0.196078 1.000000
Probe color at (64,0)
  Expected: 0.300000 0.120000 0.480000 1.000000
  Observed: 0.196078 0.196078 0.196078 1.000000
Probe color at (64,0)
  Expected: 0.200000 0.080000 0.320000 1.000000
  Observed: 0.196078 0.196078 0.196078 1.000000
Texture target = GL_TEXTURE_3D, Internal format = GL_RGB16F - skipped
Texture target = GL_TEXTURE_3D, Internal format = GL_RGB32F - skipped
Texture target = GL_TEXTURE_3D, Internal format = GL_RGBA8
Probe color at (112,0)
  Expected: 0.500000 0.200000 0.800000 0.400000
  Observed: 0.000000 0.000000 0.000000 1.000000
Probe color at (112,0)
  Expected: 0.400000 0.160000 0.640000 0.320000
  Observed: 0.000000 0.000000 0.000000 1.000000
Probe color at (112,0)
  Expected: 0.300000 0.120000 0.480000 0.240000
  Observed: 0.000000 0.000000 0.000000 1.000000
Probe color at (112,0)
  Expected: 0.200000 0.080000 0.320000 0.160000
  Observed: 0.000000 0.000000 0.000000 1.000000
Texture target = GL_TEXTURE_3D, Internal format = GL_RGBA16
Probe color at (128,0)
  Expected: 0.500000 0.200000 0.800000 0.400000
  Observed: 0.000000 0.000000 0.000000 1.000000
Probe color at (128,0)
  Expected: 0.400000 0.160000 0.640000 0.320000
  Observed: 0.000000 0.000000 0.000000 1.000000
Probe color at (128,0)
  Expected: 0.300000 0.120000 0.480000 0.240000
  Observed: 0.000000 0.000000 0.000000 1.000000
Probe color at (128,0)
  Expected: 0.200000 0.080000 0.320000 0.160000
  Observed: 0.000000 0.000000 0.000000 1.000000
Texture target = GL_TEXTURE_3D, Internal format = GL_RGBA16F - skipped
Texture target = GL_TEXTURE_3D, Internal format = GL_RGBA32F - skipped
Texture target = GL_TEXTURE_3D, Internal format = GL_COMPRESSED_RED - skipped
Texture target = GL_TEXTURE_3D, Internal format = GL_COMPRESSED_RG - skipped
Texture target = GL_TEXTURE_3D, Internal format = GL_COMPRESSED_RGB
Texture target = GL_TEXTURE_3D, Internal format = GL_COMPRESSED_RGBA
Texture target = GL_TEXTURE_3D, Internal format = GL_LUMINANCE
Texture target = GL_TEXTURE_3D, Internal format = GL_LUMINANCE_ALPHA
Texture target = GL_TEXTURE_3D, Internal format = GL_INTENSITY
Texture target = GL_TEXTURE_3D, Internal format = GL_DEPTH_COMPONENT - skipped
Texture target = GL_TEXTURE_3D, Internal format = GL_DEPTH_COMPONENT16 - skipped
Texture target = GL_TEXTURE_3D, Internal format = GL_DEPTH_COMPONENT24 - skipped
Texture target = GL_TEXTURE_3D, Internal format = GL_DEPTH_COMPONENT32F - skipped
Texture target = GL_TEXTURE_3D, Internal format = GL_DEPTH24_STENCIL8 - skipped
Texture target = GL_TEXTURE_3D, Internal format = GL_DEPTH32F_STENCIL8 - skipped
Command /home/ilia/src/piglit/bin/copyteximage 3D -samples=2 -auto
Traceback
None
dmesg
None

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